Z-Smolder

Class Abilities
"R O O K I E"

"E X P E R T"
 * Smoke Ring -- Project a thick, dense ring of smoke around [1] target which will follow them at a maximum distance of 5 yards from you. This ability must be channeled.
 * Exhaust -- Smoke seeps from your wounds, allowing you to create more controllable smoke over time.

"M A S T E R"

Trait Ability:

 * Smokey Tail -- Turn your tail into a tail-shaped reserve of smoke which constantly replenishes, allowing you to create more controllable smoke over time. {Req: Smoke Tail Trait}

"G R A N D M A S T E R"
 * Smokin’ Hot -- Your fur and skin become boiling hot and feed an aura of smoke, allowing you resistance to burn injuries. This ability must be channeled.

Grand Masters of Smoke:

-- None

• Rookie
Colorful Smoke: Your smoke can be created in [1] color of your choice.

Slippery Soot -- Coat your pelt in a layer of ash, making grappling attempts difficult.

Gas Mask: You can breathe smoke as if it were air.

Ashtray: You can turn ash residue back into smoke.

Smoke Rang: Smoke Ring and Smoke Tail do not need to be channeled after they are activated.

Smoke Eater: You can absorb and reabsorb smoke to replenish some lost corruption.

Transmission: There is also a 50% chance that an ability performed by one of your smoke creatures will not draw corruption (Roll 100 for each attempt @ 1-50 failure.) {Master 400}

Vape Lord -- When a large area is thick with smoke, your body can move through it quickly by evaporating and reforming. If the smoke is dispersed you will forcefully drop back to the ground. This ability must be channeled.

Vaporwave also creates an additional 3 puffs of smoke at no cost. == Ability Troubleshooting: == • Smoker's Lung makes you immune to the effects of smoke, however, unless you know Gas Mask, you will still need to breathe oxygen.

• Smokestack has no duration limit other than your own corruption pool. The amount of smoke you are able to create and/or control at once is dependent on your proficiency.

• Smoke Ring will stop following a target once it is farther than 5 yards away from you.

• Exhaust doesn't draw from your corruption pool, however, the amount of smoke it creates is minuscule.

• The width of your ribbon when using Smoke Spire can be as thick or thin as you like, however, its reach will decrease with its width.

• You can see clearly through smoke no matter how thick it is, as if it were an extension of your eyes.

•Smoke Poacher -

C A N N O T S :

Create Fire || Create Bomb 

== Extra Move-Sets with Paired Elements: == All Applicable -- Elemental Tails can be merged.

Fire --

Combustion --

== Progression Overview ==

• Grand Master
== Useful Items for this Element ==

• Thing
"Thing"

F.A.Q.
 Q.)   Q.)   Q.) 

__NONEWSECTIONLINK__

Class Abilities
"R O O K I E"

"E X P E R T"{| class="article-table" ! Ring Of Fire
 * Corruption: 0  // 6 (per Turn)
 * Embers: 6
 * Conjure 6 Embers from afar into a ring of flames around [1] target who is up to 10 yards away from you. 5 corruption is channeled per emote.
 * }
 * Conjure 6 Embers from afar into a ring of flames around [1] target who is up to 10 yards away from you. 5 corruption is channeled per emote.
 * }
 * }

"M A S T E R"{| class="article-table" ! Like Fire, Hellfire
 * Corruption:  24 //  2
 * Embers: 4
 * 4 of your Embers pop from reality and solidify above the clouds for 2 turns. Once Formed, call upon [4] baseball-sized orbs of fire to rain down from the sky to areas within 45 ground yards from your location.
 * }
 * 4 of your Embers pop from reality and solidify above the clouds for 2 turns. Once Formed, call upon [4] baseball-sized orbs of fire to rain down from the sky to areas within 45 ground yards from your location.
 * }
 * }

Trait Ability:
"G R A N D M A S T E R"{| class="article-table" ! Kindler
 * Passive
 * Required: Fire Fighter
 * Fire fighter will also spawn [4] smaller fire creatures that will generate 1 Ember each for each turn that you take damage.
 * }
 * Fire fighter will also spawn [4] smaller fire creatures that will generate 1 Ember each for each turn that you take damage.
 * }
 * }

Grand Masters of Fire:

-- 

Addon Abilities
• Rookie

• Expert

• Master

• Grand Master

Ability Troubleshooting:
Ember Counting

Embers are an OOC unit of measurement. It isn't a great idea to let others know how many Embers you have outright, but you don't need to. If fire is not visible on or burning next to you, we know you do not have an Ember reserve to use as ammunition. If we can see small orbs of fire levitating beside you, we know you've likely used Torchlight, etc etc. The way each fire ability looks is very different in appearance and function, but when combined, allows for seamless play-ability. {| class="article-table" ! colspan="2" |

Ammo
! Corruption Consumed !Embers Created ! {| class="article-table" ! colspan="2" |
 * rowspan="2" |R
 * Self-Ignite
 * 2  (per body part) // Instant // 2 (per turn per body part)
 * +1 (per section)
 * Conjure Embers by lighting sections of your body on fire.
 * Fire Distinguisher
 * 2  (per Ember) // 2 (per Turn)
 * Absorb Embers by siphoning fire from outside sources.
 * E
 * Flame Eater
 * Passive
 * n/a
 * Consume an unused Ember to replenish 4 corruption.
 * rowspan="3" |M
 * Fire Wings
 * 20 // 1
 * +10
 * Conjure 10 Embers by creating fire wings. Fly (when embers are unused). {Addon}
 * Fire Hair
 * 12 // Instant
 * +6
 * Conjure 6 Embers by creating fire hair. {Addon}
 * Fire Tail
 * 20 // Instant
 * +10
 * Conjure 10 Embers per natural tail by creating a fire tail. {Addon}
 * rowspan="2" |GM
 * rowspan="2" |Kindlers
 * Passive
 * rowspan="2" | ++
 * rowspan="2" |Fire Fighter also conjures 4 flame creatures that will generate 1 Ember each for each turn that you take damage.
 * Required: Fire Fighter
 * }
 * rowspan="2" |GM
 * rowspan="2" |Kindlers
 * Passive
 * rowspan="2" | ++
 * rowspan="2" |Fire Fighter also conjures 4 flame creatures that will generate 1 Ember each for each turn that you take damage.
 * Required: Fire Fighter
 * }
 * Required: Fire Fighter
 * }

Attack
! Corruption Consumed !Embers Consumed !
 * rowspan="3" |R
 * Manipulate Fire
 * 2  (per Ember) //  2  (per Turn)
 * 1
 * Move fire within a 15 yard radius.
 * Dragon's Breath
 * 0  // 1
 * 4
 * Breathe fire up to 1 yard in length. Or create a small puff for 1 corruption.
 * Gashes to Ashes
 * 12  (per injury) // 1
 * 1
 * Use 12 corruption and 1 Ember to cauterize a wound.
 * rowspan="4" |E
 * Ring of Fire
 * 0  //  6  (per Turn)
 * 6
 * Create a ring of fire up to 15 yards away. Increase its normal dimension by 6 in. per Ember.
 * Torchlight
 * 4  (per Ember)
 * 0
 * Turn any gathered Ember into a levitating orb which will auto-return its dedicated corruption when idle.
 * rowspan="2" |Fireball
 * 0
 * rowspan="2" |1
 * rowspan="2" |Turn a Torchlight Ember into a fireball which will lock to a target within 5 yards.
 * Required: Torchlight
 * rowspan="10" |M
 * Like Fire, Hellfire
 * 24 //  2
 * 4
 * Transport 4 Embers into the sky, harden them, and cast them down within a 45 yard ground radius.
 * Firenado
 * 16  // 4 (per Turn)
 * 4
 * Create a whirling whip of fire with a reach of 10 yards.
 * rowspan="2" |Enchanting Flames
 * 4  (per Ember)
 * rowspan="2" |0
 * rowspan="2" |Manipulate Fire can make complicated fire shapes for 4 extra corruption per Ember.
 * Required: Manipulate Fire
 * rowspan="2" |Heatwave
 * Passive
 * rowspan="2" |0
 * rowspan="2" |Ring of fire will follow and spin when around you.
 * Required: Ring of Fire
 * Fire Fighter
 * 24  // 1 // 4 (per Turn)
 * 6
 * Create a companion made of fire who can use any of your abilities.
 * rowspan="2" |Burning Desire
 * Passive
 * rowspan="2" |0
 * rowspan="2" |50% chance an ability used by Fire Fighter doesn't draw corruption including dedicated corruption. {Addon}
 * Required: Fire Fighter
 * Friendly Fire
 * 10  (per target)
 * 0
 * Protect a friend from the burns of some of your fire abilities. {Addon}
 * Money to Burn
 * Passive
 * 0
 * 30% chance extinguished flames reignite w/o Ember cost. 2 round cooldown for re-extinguished attacks. {Addon}
 * GM
 * Thermostat
 * Passive
 * 0
 * A harmless version of Self-Ignite will activate while sleeping.
 * }
 * Required: Fire Fighter
 * Friendly Fire
 * 10  (per target)
 * 0
 * Protect a friend from the burns of some of your fire abilities. {Addon}
 * Money to Burn
 * Passive
 * 0
 * 30% chance extinguished flames reignite w/o Ember cost. 2 round cooldown for re-extinguished attacks. {Addon}
 * GM
 * Thermostat
 * Passive
 * 0
 * A harmless version of Self-Ignite will activate while sleeping.
 * }
 * Thermostat
 * Passive
 * 0
 * A harmless version of Self-Ignite will activate while sleeping.
 * }

C A N N O T S :

|| 

== Extra Move-Sets with Paired Elements: == All Applicable --

== Progression Overview ==

• Grand Master
== Useful Items for this Element ==

• Thing
"Thing"

F.A.Q.
 Q.)   Q.)   Q.)