Z-Payment Tracker

What is a Payment Tracker?
A payment tracker is a form you create which records 4 things:
 * Purchases
 * Purchase History
 * CP Transactions
 * CP Earnings

The first part of your tracker records the original value of your void so that a full history of changes can be recorded. This is where we'll start, but first, let's make our template!

THE TEMPLATE

Copy the text in the box below.

{   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid    Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF SECOND VOID/ ETC ETC   CP TRACKER --- CP Used: 0 :thumb702737556: Total CP Earned: 0 :thumb702555474: Current CP: 0 :thumb702737556: --- Art:   Art Total = 0CP --- Literature:   Literature Total = 0 --- E-Z CP:  MEMBERNAME's E-Z CP Tracker }

END COPY

Triple-click to copy it all!

Woah!!
Yes, THIS is the form you need to copy and paste into your sta.sh journal! I PROMISE you, when you get to the filling out parts, it will look like THIS. To get started, make a new journal in sta.sh writer and name it (YourMemberName)'s Payment Tracker.

OK but how do I fill this out when it's SO HARD TO READ???
Haha! Let's make it a little easier on the eyes then!"STEP 1.)" "STEP 2.)" "STEP 3.)" "STEP 4.)"
 * Locate the "Edit" section of your Sta.sh writer functions and select "edit in HTML" This will bring up a different format of your writing area. This is where we will paste all that code!
 * TRIPLE-CLICK the code box to highlight all of it. Once your journal is in HTML mode, go ahead and past all that coded crap! When pasted into your journal, the END should say "E-Z CP TRACKER".
 * Now change the Journal back. The option will be in the same location as the HTML option, only now it should say "Rich Editing Mode". Select it and the code will re-format into workable text.
 * Afterwards, highlight the CHARACTER NAME, CP TRACKER, ART, LITERATURE, and E-Z CP section titles and change them to "Heading 1" or "heading 2" (your preference) using the tT button.

If successful, your code should instead look like a sectioned, readable layout in Monospace 3 font. Here is an example of a blank template. From now on, you can stay in "Rich Editing Mode" and follow the next set of steps to finish the rest of your Payment Tracker!
 * NOTE: If you switch back to "HTML Mode", do not be alarmed if it looks different from when you had pasted it. In the code, the function  is used to take place of the "Enter" key. Sta.sh automatically converts the code   to its Enter function when you switch between editing modes.

ADD CHARACTER SLOTS
The basic template comes with one character slot template. If you have more than one character, you must first add a template for each character you have. You will add a character slot for every character you have currently and will continue to every character you have in the future.

There are 2 ways to enter in more character slots: -- 2 Characters: ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points: PAYMENT: BALANCE: {0} Unpaid   UPGRADES Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid    Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++    CP TRACKER --- CP Used: 0 :thumb702737556: Total CP Earned: 0 :thumb702555474: Current CP: 0 :thumb702737556: --- Art:   Art Total = 0CP --- Literature:   Literature Total = 0 --- E-Z CP:  MEMBERNAME's E-Z CP Tracker
 * 1) ) While in Rich Editing Mode, copy and paste another character template. Your copy should start at the beginning of the character name and end at the last "+" symbol. You can also re-enter the code above and remove the excess, or paste blank templates for all your characters before filling them out.
 * 2) ) Use one of these codes instead when pasting your Payment Tracker Template:

-- 3 Characters: ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points: PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++    CP TRACKER --- CP Used: 0 :thumb702737556: Total CP Earned: 0 :thumb702555474: Current CP: 0 :thumb702737556: --- Art:   Art Total = 0CP --- Literature:   Literature Total = 0 --- E-Z CP:  MEMBERNAME's E-Z CP Tracker -- 4 Characters: ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points: PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++  NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++    CP TRACKER --- CP Used: 0 :thumb702737556: Total CP Earned: 0 :thumb702555474: Current CP: 0 :thumb702737556: --- Art:   Art Total = 0CP --- Literature:   Literature Total = 0 --- E-Z CP:  MEMBERNAME's E-Z CP Tracker -- 5 Characters: ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points: PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++  NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++  NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++    CP TRACKER --- CP Used: 0 :thumb702737556: Total CP Earned: 0 :thumb702555474: Current CP: 0 :thumb702737556: --- Art:   Art Total = 0CP --- Literature:   Literature Total = 0 --- E-Z CP:  MEMBERNAME's E-Z CP Tracker -- 6 Characters: ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points: PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++ NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++  NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++  NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++  NAME OF VOID Horns--Rarity group--(Value) Ears--Rarity group--(Value) Eyes--Rarity group--(Value) Tail--Rarity group--(Value) Hair--Rarity group--(Value) Elemental Tail--Rarity group--(Value) Wings--Rarity group--(Value) Height--Rarity group--(Value) Element--Rarity group--(Value) Crystal Location--Rarity group--(Value) Item type--Obtained From--(Value) Mutation--Type--(Value) ORIGINAL VALUE: 000 :points:  PAYMENT: BALANCE: {0} Unpaid   UPGRADES <da:emoticon id="668381124" profile="deviation">Second Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Tertiary Element: Element--Rarity Group-- (Value) PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation"> Addon Abilities:  :bulletred:Addon -- Element Name -- Ability Title: Ability {Tier Group COST :points:} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Marital Bonding: Mate's Name--{SharedPrimary}{SharedSecondary}{SharedTertiary} PAYMENT: BALANCE: {0} Unpaid MATE BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Trait Changes: Trait Type--Rarity Group--{Value} FROM {old trait--rarity group--Value} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Additional Traits: Trait Type--Rarity Group--{Value} FROM {old trait's rarity group} PAYMENT: BALANCE: {0} Unpaid   <da:emoticon id="668381124" profile="deviation">Other: Type--Rarity group/Obtained from--(Value) PAYMENT: BALANCE: {0} Unpaid   ++++++++++++++++++++++++    CP TRACKER --- CP Used: 0 :thumb702737556: Total CP Earned: 0 :thumb702555474: Current CP: 0 :thumb702737556: --- Art:   Art Total = 0CP --- Literature:   Literature Total = 0 --- E-Z CP:  MEMBERNAME's E-Z CP Tracker Either way is fine, however, you want to make sure the CP TRACKER line is at the very end of your journal document and all your templates are pasted correctly! Here is an example of a multiple-character blank template.

Original Value
Now that our template is laid out, we can begin filling in the correct information.

First, let's take a look at your Void's Original Value. This section tells us how much your void was worth in its first iteration. Any traits or changes you've added over the course of ownership will be entered in a different section. For now, we just want to look at how valuable your void was in the beginning. This will give us an accurate history of what upgrades you've made since creation.

STEP 1.) Fill in your traits.
In your traits section, you should have lines which look like this:
 * You will need to fill out two parts: the Rarity Group and the Value. The rarity group is the price range of the trait you picked. (EX|| If you have Legendary horns, you would replace "Rarity Group" with Legendary.)

If we follow our examples, this is how the line will look: "TROUBLESHOOTING:" Q.) My trait didn't cost points. What do I enter in?  Q.) My Void doesn't have this trait.  Q.) The prices were updated! Do my values stay the same? Do I pay more?
 * In the Value part, you will need to enter in the price of the traits in points between the parenthesis. (EX|| If Legendary Traits cost 400, you will replace "Value" with 400)
 * Your Rarity Group will follow the same rules, but for a trait that has a value of none, you will enter it in like this example:
 * That's okay! Most voids don't have every trait. You will still list the trait, but your line will look like this example:
 * When prices are updated, your Void's Original Value is also updated. Remember that the VALUE of a Void does not equal its COST you paid. For example, a void you obtained for free does not mean the void is worth nothing. Please change them to coincide with the updated prices and let Heck know when the original value of your void increases.

STEP 2.) Calculate your Original Value.
Let's say I added all my Void's traits and they equal 2500. Here is what an example of what my line would look like: NOTE: " :points: " should convert to its graphic equivalent, which only appears in deviantArt HTML!
 * When you are done filling in all your void's traits, you will need to calculate them for a total sum! Simply add all the Values you filled in and enter them into "ORIGINAL VALUE".
 * Afterwards, you will also add that value to the {curly brackets} in BALANCE like in this example:

 PAYMENT:  We're going to fill out this later! for now simply calculate your payment total and put it into the {curly brackets} of BALANCE.

Modification
Your second section should start with "Upgrades". This is where we will put any changes. Since things like Addon Abilities aren't traits and can only be purchased at later skill levels, we will also list them here. "Sub-Sections:"Here are the sub-sections of "Upgrades", converted into steps.

STEP 1.) More Elements
When your Void unlocks a new element, it will go under Second or Tertiary Element. You may add more than this if your void is old enough to have even more elements. For now, our example will be Secondary Element. "TROUBLESHOOTING:" Q.) My Void has no other Elements. What do I put?
 * Entering in your Second Element is much like entering your first. Let's say my void's second element is Strength. An example of my line would look like this:
 * After you have filled in the "element" line you will put its cost in the {curly brackets} of BALANCE like in this example:
 * That's fine! You can either leave the lines as is or change them to look like this:

 PAYMENT:  We're going to fill out this later! for now simply calculate your payment total and put it into the {curly brackets} of BALANCE.

STEP 2.) Addon Abilities
Addon Abilities are extra abilities you can purchase for your Element.
 * If you have any Addon Abilities, you will copy their information directly and replace the line where the RED bullet point is. However, you will keep the bullet point intact! If you've lost your bullet, you can get it back by entering :bulletred: in its place.

Let's say one of my Elements is Poison, and the Addon ability I've purchased for it is called Selective Immunity; a Rookie Tier ability. Here's an example of what my line will look like: You will do this for each ability. "TROUBLESHOOTING:"Q.) I have no Addon Abilities. What do I enter?
 * After You've pasted your ability info, you should see its Tier name in {curly brackets}. You will want to enter how much the ability costs in the curly brackets on the right side of the Tier name and write :points: next to it.
 * When you are done, you will sum their total cost and enter that value into BALANCE like in this example:
 * You can leave the lines alone or replace them to look like this:

 PAYMENT:  We're going to fill out this later! for now simply calculate your payment total and put it into the {curly brackets} of BALANCE.

STEP 3.) MARITAL BONDING
If you have purchased a martial bond with the player of your void's mate, it will be recorded here. Under "mate name" type the name of the Void your character is bonded to. In "{Sharedelement#}" list the names of the elements your mate is giving you, even if you already have them. You will list them in order, as so: {Primary}{Secondary}{Tertiary}etc... Marital bonding costs 1500 per character for a total sum of 3000. This means you will also need to record the payment of the other half. Simply check to see if the mate's player has payed and enter what they have paid in MATE BALANCE.
 * Let's say my character is in a marital bond with a character named Coconutfur, who has 3 Elements: Drain, Blood, and Sand. Here is an example of what my line will look like:
 * Afterwards, enter the cost of the marital bonding (1500) into BALANCE, like in this example:
 * Let's say Coconutfur's player has only paid 1350. The balance would be 1500 minus their payment. This is an example of how my line would look:

STEP 4.) Trait Additions
If you've ADDED more traits to your Void, you will enter them into Trait Additions. Trait Additions are traits added to where their were none previously (For Example, if you are giving your void wings). Do not enter Trait Changes in this sub-section. You will enter a new line for every trait addition you are giving your void. "TROUBLESHOOTING:" Q.) What if I don't have any Trait Additions?
 * You will enter the trait much like you entered your original value traits. In "Trait", you will enter the trait type, in "Rarity Group" you will enter how rare the trait is, and in (Value) you will enter the price of the trait. Let's say I've decided I want to give my Void some spectral wings. Here is an example of what my line would look like:
 * Afterwards, add all their prices together and enter this value into the {curly brackets} of BALANCE like in this example:

You will either leave the lines alone or replace them to look like the following:

 PAYMENT:  We're going to fill out this later! for now simply calculate your payment total and put it into the {curly brackets} of BALANCE.

STEP 5.) Trait Changes
Trait Changes are purchases that involve changing one of your void's traits to another, or removing them. In "Trait Type" you will enter the type of trait, in "Rarity Group" you will enter how rare the trait is, in "New Value" you will enter the price of the new trait, and in "{rarity of old trait VALUE}" you will enter the rarity of the old trait and its cost. After entering in your traits, one of the following will occur:
 * Your new trait is more expensive than your old trait. You pay for the new trait in full.

When changing your trait to a more expensive trait, you must pay for that trait in full. When changing your trait to a less expensive trait, you will pay nothing. Let's say I'm going from legendary eyes to godly eyes. My line would look like this: You will add a new line for every trait change, like so. In this instance, we pay 500 because the Godly trait change is the only one more expensive than our old trait."TROUBLESHOOTING:" Q.) What if I have many Trait Changes? In this example, we only pay 500 because we are only going from a legendary trait to a higher-priced godly trait.
 * Your old trait is more expensive than your new trait. You will pay nothing.
 * Afterwards, add up the total cost of all trait changes and add that value to the {curly brackets} of BALANCE like in this example:
 * You will enter a new line for every trait change you are giving your void, then calculate their prices and add them to BALANCE like in this example:

 Q.) What if I am removing a trait?  Q.) What if I don't have any Trait Changes?
 * The Third line (in the example above) is also an example of a trait removal line.
 * You will either leave the lines alone or replace them to look like this:

 PAYMENT:  We're going to fill out this later! for now simply calculate your payment total and put it into the {curly brackets} of BALANCE.

STEP 6: Other Section
The other tab is for accessories and miscellaneous things. The item price will either be given to you verbally or found on the items site. DO NOT ASSUME PRICES.
 * Let's say I am buying a Scarf from Ryou and Sahara's Shop. Here is an example of what my line will look like:

You will enter a new line for every item you are purchasing. TROUBLESHOOTING:
 * Afterwards, you will add their costs together and enter that value into the {curly brackets} of BALANCE like in this example:

 Q.) What if I don't have any Other?

You will either leave the lines alone or replace them to look like this:

 Q.) What else counts as Other?

Reincarnation Gems

Items from the Design Parlor

Pets

Change of Ownership

 PAYMENT:  We're going to fill out this later! for now simply calculate your payment total and put it into the {curly brackets} of BALANCE.

DEAD CHARACTER
When a character has died, simply include "-- DEAD" next to their title name. Only dead characters that have died after 05/15/2018 should appear in your Payment Tracker. Characters that died BEFORE April 15th, 2018 should NOT appear on your Payment Tracker.

EXTRAS
You have permission to decorate your Payment Tracker so long as it does not break these requirements:
 * 1) Journal does not use custom skin.
 * 2) Character Name, CP Tracker, Art, Literature, and E-Z CP Tracker use H1 or H2 formats.
 * 3) Text does not diverge from monospace font size 3, unless in H1/H2 mode.
 * 4) Bolds and Underlines do not change.
 * 5) Images are kept in thumbnail sizes.
 * 6) The green animated emoticons next to sub-sections do not change.
 * 7) The red bullet color does not change.
 * 8) The formatting does not change.
 * Ex: Thing--Thing--{Thing}
 * should not be
 * Thing -- Thing -- [ Thing ]

CP Tracker
When you are done adding all of your characters, it's time to look at your CP Tracker. Your CP Tracker tells us: This section will ALWAYS appear after your list of characters and should only appear ONCE at the very end.
 * The history of your payments using CP.
 * Where ALL of your CP came from.

During your first steps, you already pasted the code for your CP Tracker. It should be, and should always be, at the very bottom of your document. Let's fill it out!"In this tracker, there are 4 sections: Count, Art, Literature, and E-Z CP."

Step 1.) CP Counter
Calculating your CP should only be done AFTER the other 3 sections are filled, but it's good to familiarize yourself with how we format CP counts for payment. "CP Used"The first line should read "CP Used" this is where you total the amount of CP used for your purchases. Since every possible purchase (that can be made with CP) is already included in the first and second sections of the document, this makes it easy to record where your CP was spent and how much has been taken from your total count.

When you make any type of purchase which uses CP, you will record how much was spent here. "Total CP Earned"This is the grand total of all CP you have ever earned. your CP count should be exclusively made by adding the total counts from your Art, Literature, and E-Z CP sections. There is no other way for CP to be earned, so every CP you make will be recorded here. When you earn more CP, you can add it to Total CP Earned.

Note: CP cannot be subtracted from this count; it can only be added. "Current CP"This is a count of how much CP you have to spend right now. This can be calculated by subtracting your CP USED count from your TOTAL CP count. When you gain or use CP, this count will change to reflect both your earning and spending. And that's it! Just make sure your CP count is UP TO DATE before making any purchases. Oh and this thing?:thumb702737556: <---those are the codes for your little CP icons. They won't show up until you click "Done", so remember not to erase them!
 * Let's say I've earned 23 CP from art, 33 CP from Literature, and 55 CP from E-Z CP. This means I have earned a total of 111 CP. Since I haven't spent anything yet, my CP Tracker will look like this:
 * Now that I have some CP, I want to spend it. I'm going to use 56 CP to pay for some of my Void's traits. After I've recorded my payment sections (don't worry we'll get to this it's coming up) I will re-calculate my CP to reflect my purchases. My CP will now look like this:
 * Coolio. After a few days I've recorded some more art submissions and earned 6 more CP. Now my CP Tracker will look like this:

Step 2.) Submission Trackers
Click here to Format your Art and Literature Trackers.

Step 3.) E-Z CP Tracker
Click here to Format your E-Z CP Tracker.

POSTING YOUR TRACKER:
We're almost done with this page, but before we head off to complete the next steps, here is where you'll be posting your tracker: Bank of the Void

Make a comment (NOT a Reply) in the comment section and paste this: <a href="URL here">text here</a>
 * In URL, paste the link to your tracker. Make sure you click "Done" on your journal before snagging the URL!


 * In "text here" simply paste the name you gave your tracker.


 * Feel free to make other comments! We love hearing form you guys ;)

PAYMENTS


Finally, we're here!

Don't you love trackers?

I sure do.

You know what? Take a break for a bit. You've earned it.

Enjoy this picture of a kitten.

When you're ready,click here to enter your payment lines.