Z-Sand

Class Abilities
"R O O K I E" "E X P E R T" "M A S T E R"
 * Sandmaker -- Siphon or create up to [1] cubic foot of sand in a levitating cluster. This ability must be channeled. Sand is twice as difficult to siphon when it is wet.
 * Sandbox -- Your levitating element whisks around you and can be manipulated or thrown at a distance of up to 10 yards. This ability must be channeled. Sand is twice as difficult to manipulate when it is wet.
 * Drifter -- Your fur becomes slick with a layer of sand, making you difficult to grab. This ability must be channeled.
 * Lightly Dusted -- Irritate your sand to create thick clouds of dust which can cover an area or follow a target within a distance of 10 yards from you. This ability must be channeled if the cloud is being controlled.
 * Sandstone -- Condense your sand into a special type of coarse, thick mass akin to a rock. This ability must be channeled.
 * Quarry -- Instead of discarding your created sand, you re-absorb it. This also replenishes some of your lost corruption.
 * Palm -- While Drifter is active, a heavy formation of sand emerges from it which can hold and manipulate lightweight objects. This ability must be channeled.
 * Dooned -- Sand manipulation now works on ground surfaces, allowing you to trip or trap enemies within your Sandbox area.
 * Sandstorm -- Project a high-powered funnel of sand with a reach of 4 yards. This  ability must be channeled.
 * Dust Cloud -- Control a mass of sand thick enough to ride on. This ability must be channeled.
 * Sand Sculptor -- Create animated, intricate objects made from sand. This ability must be channeled.


 * Sandblaster -- Blast a swift, thick ribbon of sand with a roach of 10 yards which can break skin or be used like a whip.
 * Beach Body -- Create a version of you made from sand which can also use any of your elemental sand abilities.This ability must be channeled. There is also a 50% chance that an ability performed by Beach Buddy will not draw corruption (Roll 100 for each attempt @ 1-50 failure.)

Trait Ability:
"G R A N D M A S T E R" Grand Masters of Sand:
 * Sand Tail -- You tail becomes a cluster of sand, creating an extra cubic foot of elemental material. All of your sand abilities increase in range by [4] yards.
 * Sand Wings -- Fly with sand wings. This ability also creates an extra cubic foot of sand and all of your sand abilities increase in range by [4] yards.
 * From The Flatland -- Turn yourself or parts of yourself into your own elemental sand. This ability must be channeled.
 * Castaway  -- When on sandy ground, your body may disappear into it, momentarily becoming sand before emerging in another location up to 10 yards away.
 * Comic Sands -- Speak through your elemental sand as if it were a communications device. This ability must be channeled. This ability has no distance limit, but more corruption is required the farther the object strays from you.

-- Sahara

• Rookie
Addon -- Sand -- Polychroma Grain: The appearance of sand created by you can be customized.

Addon -- Sand -- Grit: Drifter becomes thick and gritty, scraping and cutting anything it comes in contact with and also creating thin formations of armor when the sand is in contact with your body.

• Expert
Addon -- Sand -- Just Deserts: Control Sand can now be used on up to [10] cubic feet of sand and Sandbox now has a range of up to 45 yards.

Addon -- Sand -- Back To Basom: Palm no longer needs Drifter to be active and can be used even when the sand is not connected to your body.

• Master
Addon -- Sand -- Lay The Land: Palm can now lift heavy objects, however, more corruption is required the larger the object is.

Addon -- Sand -- Sandman: While sleeping, you become a lifeless cluster of sand. This ability is passive.

• Grand Master
Addon -- Sand -- Loamy Roamer:  From The Flatland will no longer drain corruption when you are uninjured and traveling along the ground as a pile of sand.

Addon -- Sand --

Ability Troubleshooting:
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C A N N O T S :

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Extra Move-Sets with Paired Elements:
All Applicable --

• Thing
"Thing"

F.A.Q.
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