Z-Fire

Class Abilities
"R O O K I E" "E X P E R T" "M A S T E R"

Trait Ability:
"G R A N D M A S T E R" Grand Masters of Fire:

-- 

Addon Abilities
• Rookie

• Expert

• Master

• Grand Master

Ability Troubleshooting:
Ember Counting

Embers are an OOC unit of measurement. It isn't a great idea to let others know how many Embers you have outright, but you don't need to. If fire is not visible on or burning next to you, we know you do not have an Ember reserve to use as ammunition. If we can see small orbs of fire levitating beside you, we know you've likely used Torchlight, etc etc. The way each fire ability looks is very different in appearance and function, but when combined, allows for seamless play-ability. {| class="article-table" ! colspan="2" |

Ammo
! Corruption Consumed !Embers Created ! {| class="article-table" ! colspan="2" |
 * rowspan="2" |R
 * Self-Ignite
 * 2  (per body part) // Instant // 2 (per turn per body part)
 * +1 (per section)
 * Conjure Embers by lighting sections of your body on fire.
 * Fire Distinguisher
 * 2  (per Ember) // 2 (per Turn)
 * Absorb Embers by siphoning fire from outside sources.
 * E
 * Flame Eater
 * Passive
 * n/a
 * Consume an unused Ember to replenish 4 corruption.
 * rowspan="3" |M
 * Fire Wings
 * 20 // 1
 * +10
 * Conjure 10 Embers by creating fire wings. Fly (when embers are unused). {Addon}
 * Fire Hair
 * 12 // Instant
 * +6
 * Conjure 6 Embers by creating fire hair. {Addon}
 * Fire Tail
 * 20 // Instant
 * +10
 * Conjure 10 Embers per natural tail by creating a fire tail. {Addon}
 * rowspan="2" |GM
 * rowspan="2" |Kindlers
 * Passive
 * rowspan="2" |++
 * rowspan="2" |Fire Fighter also conjures 4 flame creatures that will generate 1 Ember each for each turn that you take damage.
 * Required: Fire Fighter
 * }
 * rowspan="2" |GM
 * rowspan="2" |Kindlers
 * Passive
 * rowspan="2" |++
 * rowspan="2" |Fire Fighter also conjures 4 flame creatures that will generate 1 Ember each for each turn that you take damage.
 * Required: Fire Fighter
 * }
 * Required: Fire Fighter
 * }

Attack
! Corruption Consumed !Embers Consumed !
 * rowspan="3" |R
 * Manipulate Fire
 * 2  (per Ember) //  2  (per Turn)
 * 1
 * Move fire within a 15 yard radius.
 * Dragon's Breath
 * 0  // 1
 * 4
 * Breathe fire up to 1 yard in length. Or create a small puff for 1 corruption.
 * Gashes to Ashes
 * 12  (per injury) // 1
 * 1
 * Use 12 corruption and 1 Ember to cauterize a wound.
 * rowspan="4" |E
 * Ring of Fire
 * 0  //  6  (per Turn)
 * 6
 * Create a ring of fire up to 15 yards away. Increase its normal dimension by 6 in. per Ember.
 * Torchlight
 * 4  (per Ember)
 * 0
 * Turn any gathered Ember into a levitating orb which will auto-return its dedicated corruption when idle.
 * rowspan="2" |Fireball
 * 0
 * rowspan="2" |1
 * rowspan="2" |Turn a Torchlight Ember into a fireball which will lock to a target within 5 yards.
 * Required: Torchlight
 * rowspan="10" |M
 * Like Fire, Hellfire
 * 24 //  2
 * 4
 * Transport 4 Embers into the sky, harden them, and cast them down within a 45 yard ground radius.
 * Firenado
 * 16  // 4 (per Turn)
 * 4
 * Create a whirling whip of fire with a reach of 10 yards.
 * rowspan="2" |Enchanting Flames
 * 4  (per Ember)
 * rowspan="2" |0
 * rowspan="2" |Manipulate Fire can make complicated fire shapes for 4 extra corruption per Ember.
 * Required: Manipulate Fire
 * rowspan="2" |Heatwave
 * Passive
 * rowspan="2" |0
 * rowspan="2" |Ring of fire will follow and spin when around you.
 * Required: Ring of Fire
 * Fire Fighter
 * 24  // 1 // 4 (per Turn)
 * 6
 * Create a companion made of fire who can use any of your abilities.
 * rowspan="2" |Burning Desire
 * Passive
 * rowspan="2" |0
 * rowspan="2" |50% chance an ability used by Fire Fighter doesn't draw corruption including dedicated corruption. {Addon}
 * Required: Fire Fighter
 * Friendly Fire
 * 10  (per target)
 * 0
 * Protect a friend from the burns of some of your fire abilities. {Addon}
 * Money to Burn
 * Passive
 * 0
 * 30% chance extinguished flames reignite w/o Ember cost. 2 round cooldown for re-extinguished attacks. {Addon}
 * GM
 * Thermostat
 * Passive
 * 0
 * A harmless version of Self-Ignite will activate while sleeping.
 * }
 * Required: Fire Fighter
 * Friendly Fire
 * 10  (per target)
 * 0
 * Protect a friend from the burns of some of your fire abilities. {Addon}
 * Money to Burn
 * Passive
 * 0
 * 30% chance extinguished flames reignite w/o Ember cost. 2 round cooldown for re-extinguished attacks. {Addon}
 * GM
 * Thermostat
 * Passive
 * 0
 * A harmless version of Self-Ignite will activate while sleeping.
 * }
 * Thermostat
 * Passive
 * 0
 * A harmless version of Self-Ignite will activate while sleeping.
 * }

C A N N O T S :

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Extra Move-Sets with Paired Elements:
All Applicable --

• Thing
"Thing"

F.A.Q.
 Q.)   Q.)   Q.) 



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