Water

Class Abilities
"R O O K I E" "E X P E R T" "M A S T E R"

"G R A N D M A S T E R" Grand Masters of Water:

Addon Abilities
{| class="article-table" !

Tier
!Seabeast {| class="article-table" !
 * 1
 * All water created or siphoned will instead have a custom color appearance.
 * 2
 * After creating 1 gallon of water, you can soak it into your fur and suspend it there indefinitely.
 * 3
 * Sense the exact location and amount of nearby water.
 * 4
 * Walk across bodies of water.
 * 5
 * When combined with Tier # Aquiferious, Controlled water will default into a customized shape of your choice at no extra corruption cost.
 * 6
 * Creatures of the waters will no longer attack you.
 * 7
 * Customize your Water Cat to instead be a creature of your design who may be as large as the amount of water you are able to control at once.
 * 8
 * While soaking wet, you can levitate around. You can only be 6 feet high and you can't float any faster than you could while running.
 * 9
 * See and hear through water. You can also carry a message through it using Manipulate Water.
 * 10
 * When submerged in large bodies of water, take on a custom design of fishlike features.
 * Max
 * When it rains, it costs no corruption to create, siphon, or use Manipulate Water.
 * }
 * While soaking wet, you can levitate around. You can only be 6 feet high and you can't float any faster than you could while running.
 * 9
 * See and hear through water. You can also carry a message through it using Manipulate Water.
 * 10
 * When submerged in large bodies of water, take on a custom design of fishlike features.
 * Max
 * When it rains, it costs no corruption to create, siphon, or use Manipulate Water.
 * }
 * Max
 * When it rains, it costs no corruption to create, siphon, or use Manipulate Water.
 * }

Tier
!Aquiferious Once a day when soaking in a body of water, you replenish corruption more quickly. (roll 100 : 1-20 = +0 : 21-40 = +20 : 41-60 = +40 : 61-80 = +60 : 81-100 = +80 ) Ocean Man -- You can dissolve into your element when in puddles or large bodies of water. This ability must be channeled.
 * 1
 * Tier 4 Sea Beast's Ability casts out a 5 yard radius of surface tension strong enough to support 3 times your weight.
 * 2
 * 2
 * 2
 * 3
 * Fog now creates 3 times as much fog per gallon.
 * 4
 * For 10 corruption, part the flow of water on either side of you, allowing for dry passage. This only works in rivers and small ponds.
 * 5
 * There is a 50% chance that an ability performed by Water Cat will not draw corruption (Roll 100 for each attempt @ 1-50 failure.)
 * 6
 * You no longer need to use corruption to have water float stationarily beside you unless it's acting as a force against another object.
 * 7
 * Foam can now create bubbles instead. 1 gallon can create 100 regular bubbles.
 * 8
 * Turning water into fog no longer costs corruption.
 * 9
 * When the ground around your combat area is damp, you can use Hydroslide on an opponent, knocking them back from you on contact.
 * 10
 * new ability:
 * 8
 * Turning water into fog no longer costs corruption.
 * 9
 * When the ground around your combat area is damp, you can use Hydroslide on an opponent, knocking them back from you on contact.
 * 10
 * new ability:
 * 10
 * new ability:
 * Max
 * While in a large body of natural water, you are able to use 200 extra corruption. This is subtracted from the amount of corruption you have and will go no further than negative 200 corruption.
 * }
 * }

Using Water Practically
• How Much Water You Make

[1] cubic yard (about the size of a standard bathtub) equals about 100 gallons (375 liters) worth of water, which requires 200 corruption just to create. At Master tier, you have 300 corruption to work with.

 • Using Water Abilities

Water's ability list is simple, allowing for lots of creative freedom. Most of the time, you will be using Manipulate Water to move and shape water at your discretion. Later on you can use Waterworld to move that water into more intricate and animated shapes. Using Fog and Foam, you can give your water a different physical property, and by using Surface Tension you can lift some objects with water. You also have 4 'Arsenal' Abilities: Hydroslide, allowing you to propel along the ground quickly; Sea Cannon, allowing you to knock back an opponent with water; Water Spire, allowing you to create a long tentacle-like structure of water with forceable strength, and Water Me, allowing you to create a version of you made of water which is able to use your water abilities.

• Limitations

Water is a heavy substance. When it's being used to crash upon opponents with heavy force, it's considered the same as using Sea Cannon. When trying to hold or lift opponents, you are using Surface Tension. However, both of these actions can be completed by using a Water Spire. Water that is being manipulated or used for attacks must be first siphoned or created. While you are able to wield diluted water, such as dirty or contaminated water, you are not able to wield things like mud or clay, but you can siphon water from them using Siphon Water. You are also able to Siphon water from the ground and plants but cannot siphon water from blood or other organs because these substances have been merged on a molecular level. Lastly, you cannot force water into someone's body, raise water temperature from its natural state, or pressurize water to cut skin. These are deadly, dangerous abilities only wielded by Grandmasters.

== Star Combos: ==

Storm

Magma

Frost

Banned Combos:
Fire

Sand

Blood

Poison

Acid

• Water Reservoir
"Siphon water from a container on your back. The container can be any size or shape but must hold liquid and be portable."

F.A.Q.
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